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1. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Let us have the option to repaint the navy ships too, pls
- by Lord Eremet - at 2014.04.06 10:38:00
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2. Sticky:[Summer 2014] Nosferatu RoF Buff - in Player Features and Ideas Discussion [original thread]
As some already said, they need to be a bit more 'fitting'-friendly to be considered, and the nos drainage scale up with each size.
- by Lord Eremet - at 2014.04.06 10:12:00
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3. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
Wut, no FACTION drone damage amplifiers? I would love to see a gurista/serpentis version of the t2 dda, with less fitting and 1% more damage. I have yet to see a officer version of them, unfiltered market say they exist in the database but I new...
- by Lord Eremet - at 2014.04.06 09:50:00
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4. Tractor beam rig - in Player Features and Ideas Discussion [original thread]
I'm giving this thread a bump because I found out my noctis was lacking. It need a tractor beam rig
- by Lord Eremet - at 2013.11.17 06:23:00
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5. New Golem Model - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Why does this remind me of a platypus? I was thinking the same thing when I saw it. http://www.youtube.com/watch?v=OVneqhu9oZk
- by Lord Eremet - at 2013.10.08 08:05:00
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6. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Ok, here is my take on this: Abso: doesn't look like a command ship with a harbinger hull, kinda meh Eos: not sure Nighthawk: look! another drake, thats ******* hilarious, but not in a good way. Sleipnir: another bad change, why take away a go...
- by Lord Eremet - at 2013.10.08 07:58:00
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7. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Me like this very much. finally a boost to self-rep. But I do have a question though, why 15% and not just move a all reppers up a level? that would be a 12,5% increase, example making a t2 rep as effective as a true sansha is now. Not that I a...
- by Lord Eremet - at 2013.08.01 15:16:00
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8. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
In the offchance that you are still reading this thread, CCP RISE, move those light drones you gave the cerberus to the eagle. It won't need drone defence when six HAM's will skewer tackiling frigates and drones with ease. I'm positive the cerberu...
- by Lord Eremet - at 2013.08.01 03:58:00
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9. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
EPILOGUE Summary of two threads: out of eight hacs 2 was actually boosted and the rest was left to either stay crap or as they are now with minor cosmetic changes. Some fluff was later added to make them look good on paper but in the long run it ...
- by Lord Eremet - at 2013.07.30 17:44:00
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10. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Voith wrote: Alekseyev Karrde wrote: Voith wrote: NinjaTurtle wrote: CCP Rise wrote: can be reloaded over the course of a long fight. sixty second reload time. I don't think you have a very realistic idea of what occurs to an ...
- by Lord Eremet - at 2013.07.30 04:11:00
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11. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
What no five light drones for the Eagle? It would make the ship a lot more flexible and interesting. As for the rest of the shipchanges: You added a lot of cpu to the Ishtar. Will be interesting to see how people will fit it. The rest of them I...
- by Lord Eremet - at 2013.07.29 14:19:00
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12. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Maybe its to late to ask for this since the next HAC iteraiton will come tomorrow, but please give the Eagle 5 light drones. Then it can serve both as a medium range fighter and a brawler, depending on the pilots wish. With one high-slot moved to...
- by Lord Eremet - at 2013.07.28 16:30:00
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13. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
M1k3y Koontz wrote: Yes... but maybe a bit less DPS. 750 DPS (Granted, with drones) and as much tank as it has there (6 mids = MWD, scram, 4 tank slots because someone will loltank it) would be almost definitely OP. Maybe a tracking bonus over...
- by Lord Eremet - at 2013.07.23 20:46:00
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14. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Going back to that space turd that is the Eagle, knocked down from the sky by the NAGA, I took the liberation of rewriting its backstory and giving it new bonuses to better reflect its new role: Hull: Moa Class Role: Heavy Assault Ship The Eag...
- by Lord Eremet - at 2013.07.23 20:22:00
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15. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Going over this thread back and forth and testing different things in EFT I agree with previous posters that we need two roles for HAC's: Kitting and Brawling, since it is near impossible to balance eight kitting ships. Someone(s) even suggested t...
- by Lord Eremet - at 2013.07.23 19:13:00
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16. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Such underwellming changes, CCP. I thought this was about a HAC buff, not a reshuffle so some ships still stay bad, some become bad and a few become good,..or well, at least somewhat usefull. Its clear to me that CCP have no real vision what to d...
- by Lord Eremet - at 2013.07.22 20:51:00
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17. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Nos should be a truly defensive weapon "you neut my cap then I take your cap. Now you have none and I can kill you." The later part of that sentence does not apply if you run any weapon that require no cap, that is projectiles and missiles. But i...
- by Lord Eremet - at 2013.07.02 14:32:00
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18. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Seems this thread has stopped moving. I recall a fight years ago when I lived in Syndicate (on alt) when my gang meet a gang with a trio of guardians in a close-up brawl outside a station. Their battleships was RR fitted and so was ours but some ...
- by Lord Eremet - at 2013.06.30 09:31:00
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19. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Galphii wrote: Reduce the fitting cost a bit, and possibly increase the amount drained too. Otherwise it's still in the realm of a novelty module. What he said. Or the module will still just be used by frigs only, and thats when they got no...
- by Lord Eremet - at 2013.06.20 01:44:00
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20. About the Eos' model - in Player Features and Ideas Discussion [original thread]
Leave the Sleip and Nighthawk alone. Same goes for vulture och Abso. You can change the Eos if you like - its a crap ship with a crap bonus.
- by Lord Eremet - at 2013.06.02 05:32:00
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